Week of Aug 1-Aug 8--pages 139-171

 Week of Aug 1-Aug 8--pages 139-171

I'm a little overwhelmed but am enjoying your thoughts and looking forward to a proper, face to face discussion.

Comments

  1. I will start with a link http://edtechreview.in/news/324-examples-gamification-in-education

    This page from EdTech Review gives a few websites that have online games that you can incorporate into your teaching. Not necessarily gamification but a good start to using gaming.

    I started there because I am completely overwhelmed about what Matera is proposing gaming to look like in the classroom. As I have said before I am not comfortable in completely involving myself into a full year game, however I am prepared to use games more effectively within my current curriculum. I have dabbled with using Duolingo, a language learning online game and the kids do enjoy it, but currently I use it just as an assignment. I feel that if I give it more purpose and/or recognize the students progress, more it will be more valued. I think Olaf used a leaderboard or something like it 2 years ago and had experienced success. Perhaps we could incorporate some kind of "duel" between the French and Spanish 7th Graders.........and then have mini-quests/challenges based on the themes from Duolingo. Olaf?

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    1. Thanks for sharing that, Jodi. At least I have heard of most of those. I am going to check them out.

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  2. I understand why Matera won’t share his items and badges, and I am glad he provided examples. The Leader Badges look like something I could use with side quests for learning more on their own about a topic we are covering in English or Globish (historic figure, time period, conflict, author information, etc…).

    Question- I understand he uses a leaderboard, but how does he keep track of points and all these details for each team? Especially the ‘hidden, secret points’ that students earn but do not know exactly how much they are worth until the end. I can see some type A students really struggling with this.

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    1. Sounds like a Google Shheeet! I think I would get lost in the numbers. I wonder how many years it has taken him to develop his game?

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    2. All the little nuances get me. Temples, small swords, combo powers etc.....ahhhh!

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  3. Here is a real life example of a full year
    classroom if you want to check it out

    https://formofthegood.wordpress.com/2017/07/28/welcome-to-durstopia/

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  4. I too am overwhelmed by the thought of keeping track of all the badges, leaderboards and XP points. The idea of playing around with my IR reading is still brewing and I think I might take the leap but actually have to commit to finding a theme that has enough room to develop a compelling story-see this is where the creativity would really help! I think this chapter will work well as a resource.

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  5. I have thought gamifying social studies would be great. I am not sure the story line except the U.S. vs enemy forces. I am thinking I will start really small with leaderboards and XP but am not sure I can remember to keep track of them.

    The idea that we might be slower than what the kids need and that not every kid has ADD is overwhelming and hard to process.

    The ideas in the book help and so do the websites you all provided but I still find myself wondering how to start. Everytime I think I have it I don't. Argh! Argh!

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